Combat

Sometimes, talking isn’t enough and you are forced to fight, like when Twilight and her friends fought the Changelings at the Royal Wedding. When this happens, each player and the GM make an Agility roll to determine the Initiative order.
In the case of a tie, the tied people roll their Agility to settle it.
During your turn, you may Move and Act, or Act and Move. You can choose not to Act or Move.
Your Movement Speed is equal to your Agility score.
Actions you can take include physical attacks and spells.
To make a physical attack, roll your Strength. Your opponent then rolls their Endurance to determine how much of your damage is negated.
If you are brought to 0 HP, you are knocked out. You can’t move or take actions until the fight is over. After the fight is over, your friends can revive you with one HP. Your HP is regained when you rest.
You may only cast one spell per turn.
If your spell affects a character who does not want it to affect them, you must roll your Mind. They roll their Mind, and if they meet or beat your roll, your spell does not affect them and you still lose the MP.

Combat

My Little Pony: Friendship is Magic Ardacil